"The music is not in the piano"
By the time I got to school I had already
read a couple hundred books. I knew in the first grade that they were
lying to me because I had already been exposed to other points of
view. School is basically about one point of view - the one the
teacher has or the textbooks have. They dont like the idea of
having different points of view, so it was a battle. of course I
would pipe up with my five-year-old voice.
Alan Kay has never accepted the status quo, nor does he accept
mediocrity. He discovered the necessity of looking to children for
research, especially in his field, artificial intelligence and
interface design.
Alan Kay has his B.S. in mathematics and Molecular Biology at the
University of Colorado, his M.S. in electrical engineering from the
University of Utah, and his Ph.D. in computer science from the
University of Utah. His doctoral thesis was about graphical
orientation.Since then he has taught at the Stanford Artificial
Intelligence Laboratory in 1970 where he began to visualize a
book-sized computer called kiddiekomp. Kay was group leader at Xerox
Parc, where he began to experiment with his object-oriented
environment (Smalltalk) in an educational context. Kay believed that
children learned more through images and sounds than through plain
text. Also while at Xerox, Kay made a model of a laptop computer
called the Dynabook, however, the technology wasnt around to
support this innovation at the time, and he couldnt get Xerox
to support his ideas with the necessary funding.
Kay was also a programmer for Atari, an Apple Fellow, and is
currently a Disney Fellow working at Walt Disney World in
Orlando.
Dr. Kay realized how much educational research was important to the
development of computer technology. To Kay, computer technology is a
merger between need and the development intended to satisfy that
need.
Alan Kay was influenced by Douglas Englebart with whom he worked at
Xerox Parc, and Seymour Papert. Kays concept was drastically
changed from his exposure to Seymour Papert as he watched him and his
colleagues teaching childre how to program using LOGO. Kay hopes that
the technology we have will create a skeptical man.
People prone to play games of what-if and question why instead of
blindly following.
Publications
"The Early History of SmallTalk", in Bergin, Jr., T.J., and R.G. Gibson.History of Programming Languages - II, ACM Press, New York NY, and Addison-Wesley Publ. Co., Reading MA 1996, pp. 511-578, with additional commentary and transcripts.